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Routines |
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Swaps the active and inactive player's 44-byte game state blocks between the player 1 slot at Player_1_State and the player 2 slot at Player_2_State, using C48B as a temporary buffer. Called each time the game switches between the two players.
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| SwapPlayerState | D08B | LD HL,$C403 | HL=Player_1_State (player 1 state source). | |
| D08E | LD DE,$C48B | DE=C48B (temporary buffer destination). | ||
| D091 | LD BC,$0044 | BC=0044 (44 bytes = one player state block). | ||
| D094 | LDIR | Copy player 1 state to the temporary buffer; HL advances to Player_2_State (player 2 state). | ||
| D096 | LD DE,$C403 | DE=Player_1_State (player 1 slot destination). | ||
| D099 | LD BC,$0044 | BC=0044. | ||
| D09C | LDIR | Copy player 2 state (from Player_2_State) into the player 1 slot. | ||
| D09E | LD HL,$C48B | HL=C48B (saved player 1 state source). | ||
| D0A1 | LD BC,$0044 | BC=0044. | ||
| D0A4 | LDIR | Copy saved player 1 state into the player 2 slot (at Player_2_State). | ||
| D0A6 | RET | Return. | ||
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