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Game status buffer |
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Tracks the progress of the active entity state effect. 00 = no effect running; 01 = one step complete; 02 = all steps complete. Written by Initialise_Entity_State and polled each frame by Dispatch_Entity_State_Handler and Cycle_Border_From_Screen.
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| Entity_State_Flag | C52F | DEFB $02 | ||
| C530 | DEFB $00 | |||
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