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Game status buffer |
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Tracks the progress of the active entity state effect. 0 = no effect running; 1 = one step complete; 2 = all steps complete. Written by Initialise_Entity_State and polled each frame by Dispatch_Entity_State_Handler and Cycle_Border_From_Screen.
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| Entity_State_Flag | 50479 | DEFB 2 | ||
| 50480 | DEFB 0 | |||
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