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Data |
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Sixteen entity type bytes, one per movement direction index. Indexed by the Y direction value from Player_Y_Direction by Main_Game_Loop to select the entity type written into each newly spawned entity record.
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| Entity_Type_By_Direction_Table | D4F1 | DEFB $07,$07,$07,$07,$07,$08,$06,$05 | ||
| D4F9 | DEFB $07,$06,$08,$05,$07,$07,$07,$07 | |||
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