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D4F1: Entity Type By Direction Table
Sixteen entity type bytes, one per movement direction index. Indexed by the Y direction value from Player_Y_Direction by Main_Game_Loop to select the entity type written into each newly spawned entity record.
Entity_Type_By_Direction_Table D4F1 DEFB $07,$07,$07,$07,$07,$08,$06,$05
D4F9 DEFB $07,$06,$08,$05,$07,$07,$07,$07
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