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Sixteen entity type bytes, one per movement direction index. Indexed by the Y direction value from Player_Y_Direction by Main_Game_Loop to select the entity type written into each newly spawned entity record.
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| Entity_Type_By_Direction_Table | 54513 | DEFB 7,7,7,7,7,8,6,5 | ||
| 54521 | DEFB 7,6,8,5,7,7,7,7 | |||
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