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Three four-byte entries used as the initial sprite state for Intro_Sprite_State. Copied to the working state at the start of each animation cycle by Initialise_Wave_Start_Sprites. Each entry contains the sprite identifier at +0 the initial Y-position at +1 the initial X-position at +2 and the X-velocity at +3.
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| Intro_Sprite_Template | 54529 | DEFB 0,14,47,6 | ||
| 54533 | DEFB 0,14,125,0 | |||
| 54537 | DEFB 0,14,203,250 | |||
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