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Routines |
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Used by the routine at Main_Game_Loop.
Called once per frame by the main game loop at Main_Game_Loop. Reads the state flag at Entity_State_Flag; if 2 (complete) returns immediately. Otherwise loads the dispatch pointer from Entity_State_Pointer and jumps through it to the active entity state handler.
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| Dispatch_Entity_State_Handler | 55776 | LD A,(50479) | Return if the entity state is complete (2). | |
| 55779 | CP 2 | |||
| 55781 | RET Z | |||
| 55782 | LD HL,(50465) | Load the entity state dispatch pointer from Entity_State_Pointer and jump through it. | ||
| 55785 | JP (HL) | |||
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