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Game status buffer |
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Two-byte pointer written by Initialise_Entity_State from the entity state table at Entity_State_Table. Read by Dispatch_Entity_State_Handler and executed via JP (HL) to dispatch the current entity state handler.
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| Entity_State_Pointer | 50465 | DEFW 52920 | ||
| 50467 | DEFB 0,0,0,0,0,0,0,0 | |||
| 50475 | DEFB 0,0,0,0 | |||
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