Prev: ED6F Up: Map Next: EDEF
EDD2: Sound: Game Over
Used by the routines at GameOver_FlashOffset and Draw_GameOver.
Sound_GameOver EDD2 LD A,($EDEF) Return if *GameOver_X_Offset is not equal to 00.
EDD5 CP $00
EDD7 RET NZ
EDD8 PUSH BC Stash BC and HL on the stack.
EDD9 PUSH HL
EDDA LD H,$02 H=02.
EDDC LD BC,$03E8 Set the repeat counter in BC to 03E8.
Sound_GameOver_Loop EDDF LD A,(HL) A=*HL.
EDE0 INC HL Increment HL by one.
EDE1 AND %00011000 Keep only bits 3-4.
EDE3 OR %00000101 Set bits 0, 2.
EDE5 OUT ($FE),A Send to the speaker.
EDE7 DEC BC Decrease the repeat counter by one.
EDE8 LD A,B Jump back to Sound_GameOver_Loop until the repeat counter is zero.
EDE9 OR C
EDEA JR NZ,Sound_GameOver_Loop
EDEC POP HL Restore HL and BC from the stack.
EDED POP BC
EDEE RET Return.
Prev: ED6F Up: Map Next: EDEF