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Routines |
| Prev: AAA1 | Up: Map | Next: AB61 |
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Turns an object to face the direction it is moving in. Nothing in the game calls this routine.
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Compare the sizes of the two speeds.
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| FaceDirectionOfTravel | AB1F | LD A,(IX+$09) | Fetch the speed along the x axis. | |||||
| AB22 | AND A | Jump to FaceDirectionOfTravel_SizeOfSpeedX if it is not negative. | ||||||
| AB23 | JP P,FaceDirectionOfTravel_SizeOfSpeedX | |||||||
| AB26 | NEG | Make it positive. | ||||||
| FaceDirectionOfTravel_SizeOfSpeedX | AB28 | LD C,A | Keep the size of the x speed in C. | |||||
| AB29 | LD A,(IX+$0A) | Fetch the speed along the y axis. | ||||||
| AB2C | AND A | Jump to FaceDirectionOfTravel_CompareSpeeds if it is not negative. | ||||||
| AB2D | JP P,FaceDirectionOfTravel_CompareSpeeds | |||||||
| AB30 | NEG | Make it positive. | ||||||
| FaceDirectionOfTravel_CompareSpeeds | AB32 | CP C | Compare it with the size of the x speed. | |||||
| AB33 | JR C,FaceDirectionOfTravel_CheckSpeedY | Jump to FaceDirectionOfTravel_CheckSpeedY if the y speed is smaller. | ||||||
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Face along the x axis.
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| AB35 | LD A,(IX+$09) | Fetch the speed along the x axis. | ||||||
| AB38 | AND A | Jump to FaceDirectionOfTravel_FaceForwards if it is not negative. | ||||||
| AB39 | JP P,FaceDirectionOfTravel_FaceForwards | |||||||
| AB3C | RES 1,(IX+$00) | Reset bit 1 of the sprite number. | ||||||
| FaceDirectionOfTravel_Unflip | AB40 | RES 6,(IX+$07) | Reset bit 6 of the flags. | |||||
| AB44 | RET | Return. | ||||||
| FaceDirectionOfTravel_FaceForwards | AB45 | SET 1,(IX+$00) | Set bit 1 of the sprite number. | |||||
| AB49 | JR FaceDirectionOfTravel_Unflip | Jump to FaceDirectionOfTravel_Unflip. | ||||||
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Face along the y axis.
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| FaceDirectionOfTravel_CheckSpeedY | AB4B | LD A,(IX+$0A) | Fetch the speed along the y axis. | |||||
| AB4E | AND A | Jump to FaceDirectionOfTravel_FaceBackwards if it is not negative. | ||||||
| AB4F | JP P,FaceDirectionOfTravel_FaceBackwards | |||||||
| AB52 | SET 1,(IX+$00) | Set bit 1 of the sprite number. | ||||||
| FaceDirectionOfTravel_Flip | AB56 | SET 6,(IX+$07) | Set bit 6 of the flags. | |||||
| AB5A | RET | Return. | ||||||
| FaceDirectionOfTravel_FaceBackwards | AB5B | RES 1,(IX+$00) | Reset bit 1 of the sprite number. | |||||
| AB5F | JR FaceDirectionOfTravel_Flip | Jump to FaceDirectionOfTravel_Flip. | ||||||
| Prev: AAA1 | Up: Map | Next: AB61 |