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Routines |
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Used by the routines at HandlePlayerLegs and HandlePlayerTop.
Changes the object into the first frame of a sparkle (object 30) and makes collision tests ignore it, then carries on to deal with the sparkle.
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Become a sparkle and play the sound.
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| TurnIntoSparkle | B39A | LD (IX+$00),$30 | Write 30 as the sprite number. | |||||
| B39E | SET 1,(IX+$07) | Set bit 1 of the flags. | ||||||
| B3A2 | JR HandleSparkle_PlaySound | Jump to HandleSparkle_PlaySound. | ||||||
| Prev: B33F | Up: Map | Next: B3A4 |