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Routines |
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Used by the routine at HandleCollapsingBlock.
The handler for the sparkles (objects 30 to 36 and 40). Each time it is called the sparkle moves on to the next of its animation frames and a sparkle sound is played.
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Step the frame and play the sparkle.
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| HandleSparkle | B3A4 | CALL SetPixelAdjustments_Sparkle | Call SetPixelAdjustments_Sparkle. | |||||
| B3A7 | INC (IX+$00) | Increment the sprite number. | ||||||
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This entry point is used by the routine at TurnIntoSparkle.
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| HandleSparkle_PlaySound | B3AA | CALL PlaySparkleSound | Call PlaySparkleSound. | |||||
| B3AD | JP SetWipeAndDrawFlags | Jump to SetWipeAndDrawFlags. | ||||||
| Prev: B39A | Up: Map | Next: B3B0 |