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B3A4: Handle Sparkle
Used by the routine at HandleCollapsingBlock.
The handler for the sparkles (objects 30 to 36 and 40). Each time it is called the sparkle moves on to the next of its animation frames and a sparkle sound is played.
Input
IX The address of the object
Step the frame and play the sparkle.
HandleSparkle B3A4 CALL SetPixelAdjustments_Sparkle Call SetPixelAdjustments_Sparkle.
B3A7 INC (IX+$00) Increment the sprite number.
This entry point is used by the routine at TurnIntoSparkle.
HandleSparkle_PlaySound B3AA CALL PlaySparkleSound Call PlaySparkleSound.
B3AD JP SetWipeAndDrawFlags Jump to SetWipeAndDrawFlags.
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