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B82A: Game Over Scene
The objects in the game over scene (see GameOver). Each entry has five bytes: the sprite number, the flags, the colour, and the pixel x and y coordinates. The table ends with 00.
GameOverScene B82A DEFB $51,$10,$42,$B8,$50 Sprite 51, flags 10, colour INK:RED, PAPER:BLACK (BRIGHT), at pixel position (B8, 50).
boxing-glove-01-colour
B82F DEFB $53,$10,$47,$20,$50 Sprite 53, flags 10, colour INK:WHITE, PAPER:BLACK (BRIGHT), at pixel position (20, 50).
hook-01-colour
B834 DEFB $52,$10,$44,$78,$7C Sprite 52, flags 10, colour INK:GREEN, PAPER:BLACK (BRIGHT), at pixel position (78, 7C).
hammer-01-colour
B839 DEFB $58,$10,$45,$68,$40 Sprite 58, flags 10, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (68, 40).
robot-arm-left-01-colour
B83E DEFB $59,$10,$45,$80,$40 Sprite 59, flags 10, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (80, 40).
robot-arm-right-01-colour
B843 DEFB $5A,$10,$45,$70,$45 Sprite 5A, flags 10, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (70, 45).
robot-bottom-turning-02-colour
B848 DEFB $5B,$10,$45,$70,$55 Sprite 5B, flags 10, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (70, 55).
robot-top-turning-02-colour
B84D DEFB $50,$10,$46,$74,$68 Sprite 50, flags 10, colour INK:YELLOW, PAPER:BLACK (BRIGHT), at pixel position (74, 68).
alarm-01-colour
B852 DEFB $00 Terminator.
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