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The objects in the game over scene (see GameOver). Each entry has five bytes: the sprite number, the flags, the colour, and the pixel x and y coordinates. The table ends with 00.
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| GameOverScene | B82A | DEFB $51,$10,$42,$B8,$50 | Sprite 51, flags 10, colour INK:RED, PAPER:BLACK (BRIGHT), at pixel position (B8, 50).
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| B82F | DEFB $53,$10,$47,$20,$50 | Sprite 53, flags 10, colour INK:WHITE, PAPER:BLACK (BRIGHT), at pixel position (20, 50).
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| B834 | DEFB $52,$10,$44,$78,$7C | Sprite 52, flags 10, colour INK:GREEN, PAPER:BLACK (BRIGHT), at pixel position (78, 7C).
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| B839 | DEFB $58,$10,$45,$68,$40 | Sprite 58, flags 10, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (68, 40).
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| B83E | DEFB $59,$10,$45,$80,$40 | Sprite 59, flags 10, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (80, 40).
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| B843 | DEFB $5A,$10,$45,$70,$45 | Sprite 5A, flags 10, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (70, 45).
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| B848 | DEFB $5B,$10,$45,$70,$55 | Sprite 5B, flags 10, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (70, 55).
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| B84D | DEFB $50,$10,$46,$74,$68 | Sprite 50, flags 10, colour INK:YELLOW, PAPER:BLACK (BRIGHT), at pixel position (74, 68).
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| B852 | DEFB $00 | Terminator. | ||
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