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Data |
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The objects in the game over scene (see GameOver). Each entry has five bytes: the sprite number, the flags, the colour, and the pixel x and y coordinates. The table ends with 0.
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| GameOverScene | 47146 | DEFB 81,16,66,184,80 | Sprite 81, flags 16, colour INK:RED, PAPER:BLACK (BRIGHT), at pixel position (184, 80).
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| 47151 | DEFB 83,16,71,32,80 | Sprite 83, flags 16, colour INK:WHITE, PAPER:BLACK (BRIGHT), at pixel position (32, 80).
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| 47156 | DEFB 82,16,68,120,124 | Sprite 82, flags 16, colour INK:GREEN, PAPER:BLACK (BRIGHT), at pixel position (120, 124).
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| 47161 | DEFB 88,16,69,104,64 | Sprite 88, flags 16, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (104, 64).
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| 47166 | DEFB 89,16,69,128,64 | Sprite 89, flags 16, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (128, 64).
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| 47171 | DEFB 90,16,69,112,69 | Sprite 90, flags 16, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (112, 69).
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| 47176 | DEFB 91,16,69,112,85 | Sprite 91, flags 16, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (112, 85).
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| 47181 | DEFB 80,16,70,116,104 | Sprite 80, flags 16, colour INK:YELLOW, PAPER:BLACK (BRIGHT), at pixel position (116, 104).
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| 47186 | DEFB 0 | Terminator. | ||
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