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47146: Game Over Scene
The objects in the game over scene (see GameOver). Each entry has five bytes: the sprite number, the flags, the colour, and the pixel x and y coordinates. The table ends with 0.
GameOverScene 47146 DEFB 81,16,66,184,80 Sprite 81, flags 16, colour INK:RED, PAPER:BLACK (BRIGHT), at pixel position (184, 80).
boxing-glove-01-colour
47151 DEFB 83,16,71,32,80 Sprite 83, flags 16, colour INK:WHITE, PAPER:BLACK (BRIGHT), at pixel position (32, 80).
hook-01-colour
47156 DEFB 82,16,68,120,124 Sprite 82, flags 16, colour INK:GREEN, PAPER:BLACK (BRIGHT), at pixel position (120, 124).
hammer-01-colour
47161 DEFB 88,16,69,104,64 Sprite 88, flags 16, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (104, 64).
robot-arm-left-01-colour
47166 DEFB 89,16,69,128,64 Sprite 89, flags 16, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (128, 64).
robot-arm-right-01-colour
47171 DEFB 90,16,69,112,69 Sprite 90, flags 16, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (112, 69).
robot-bottom-turning-02-colour
47176 DEFB 91,16,69,112,85 Sprite 91, flags 16, colour INK:CYAN, PAPER:BLACK (BRIGHT), at pixel position (112, 85).
robot-top-turning-02-colour
47181 DEFB 80,16,70,116,104 Sprite 80, flags 16, colour INK:YELLOW, PAPER:BLACK (BRIGHT), at pixel position (116, 104).
alarm-01-colour
47186 DEFB 0 Terminator.
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