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Routines |
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The handler for the far side of an arch (object 03). It only needs to set the adjustments to the pixel position of the sprite, which are not the same when the sprite is flipped.
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Choose the adjustments from the flip flag.
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| HandleFarArch | BFD8 | BIT 6,(IX+$07) | Jump to HandleFarArch_Flipped if the sprite is flipped. | |||||
| BFDC | JR NZ,HandleFarArch_Flipped | |||||||
| BFDE | LD HL,$FBF0 | Set HL to FBF0. | ||||||
| BFE1 | JP SetPixelAdjustments_Store | Jump to SetPixelAdjustments_Store. | ||||||
| HandleFarArch_Flipped | BFE4 | LD HL,$FCF8 | Set HL to FCF8. | |||||
| BFE7 | JP SetPixelAdjustments_Store | Jump to SetPixelAdjustments_Store. | ||||||
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View the equivalent code in;
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