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Routines |
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Used by the routines at GameOver and ClearScreen.
Sets the attributes of the screen to bright red on black. The entry point at FillAttributes sets them to the value in A.
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| ClearAttributes | CE68 | LD A,$42 | Set A to 42. | |
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This entry point is used by the routine at UpdatePanel.
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| FillAttributes | CE6A | LD E,A | Copy it to E. | |
| CE6B | LD HL,$5800 | Point HL at 5800 (in the attribute buffer). | ||
| CE6E | LD BC,$0300 | Set BC to 0300. | ||
| CE71 | JR FillMemory_WithValue | Jump to FillMemory_WithValue. | ||
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