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45445: Toggle Sprite Number
Used by the routines at HandleChasingDome and HandleClockworkMouse.
Flips the lowest bit of the sprite number of the object, to change the way it is facing or its animation frame.
Input
IX The address of the object
Flip bit 0 and store the sprite number.
ToggleSpriteNumber 45445 LD A,(IX+0) Fetch the sprite number.
45448 XOR %00000001 Flip bit 0.
45450 JR NextSpriteNumber_StoreSpriteNumber Jump to NextSpriteNumber_StoreSpriteNumber.
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