![]() |
Routines |
| Prev: 46710 | Up: Map | Next: 46761 |
|
Used by the routines at HandleRemoteControlRobot and HandleChasingDome.
Plays the sound of a moving robot. The length comes from a table of four values, using bits 0 and 1 of FrameCounter, and the pitch changes with the frame.
|
||||||||
|
Fetch a length from the table.
|
||||||||
| PlayMovingSound | 46736 | LD A,(23298) | Fetch FrameCounter. | |||||
| 46739 | AND %00000011 | Keep only bits 0 and 1. | ||||||
| 46741 | CALL AddAToHL | Call AddAToHL. | ||||||
| 46744 | LD C,(HL) | Fetch the length of the sound. | ||||||
|
Play a beep of a pitch made from the frame and the length.
|
||||||||
| PlayMovingSound_NextBeep | 46745 | LD A,(23298) | Fetch FrameCounter. | |||||
| 46748 | XOR C | Combine it with the length. | ||||||
| 46749 | AND %00011111 | Keep only bits 0 to 4. | ||||||
| 46751 | OR %01000000 | Set bit 6. | ||||||
| 46753 | LD B,A | Keep the pitch in B. | ||||||
| 46754 | CALL PlaySquareWave | Call PlaySquareWave. | ||||||
| 46757 | DEC C | Count down. | ||||||
| 46758 | JR NZ,PlayMovingSound_NextBeep | Jump to PlayMovingSound_NextBeep until all of the beeps have been played. | ||||||
| 46760 | RET | Return. | ||||||
| Prev: 46710 | Up: Map | Next: 46761 |