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The sprite number and the flags of the player when it starts to turn right, picked by the direction that the player is facing (see GetFacingDirection). The sprite is one of objects 24 to 27.
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| TurningRightSpriteTable | 49618 | DEFB 24,0 | Facing west: sprite 24, not flipped. | |
| 49620 | DEFB 25,0 | Facing east: sprite 25, not flipped. | ||
| 49622 | DEFB 26,0 | Facing north: sprite 26, not flipped. | ||
| 49624 | DEFB 27,64 | Facing south: sprite 27, flipped. | ||
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