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7D8A: Write Menu Line
Used by the routine at GameMenu.
MenuWriteText 7D8A PUSH HL Stash HL containing the co-ordinate on the stack.
7D8B CALL ScreenAddress Call ScreenAddress.
7D8E LD A,($5E22) A=the menu attribute byte from Current_MenuAttr.
7D91 EX AF,AF' Switch to the shadow AF register.
7D92 EXX Switch to the shadow registers.
7D93 POP HL Restore HL from the stack.
7D94 CALL AttributeAddress Call AttributeAddress.
7D97 JP PrintString_Loop Jump to PrintString_Loop.
View the equivalent code in;
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