Routines |
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Used by the routine at GameMenu.
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MenuWriteText | 7D8A | PUSH HL | Stash HL containing the co-ordinate on the stack. | |
7D8B | CALL ScreenAddress | Call ScreenAddress. | ||
7D8E | LD A,($5E22) | A=the menu attribute byte from Current_MenuAttr. | ||
7D91 | EX AF,AF' | Switch to the shadow AF register. | ||
7D92 | EXX | Switch to the shadow registers. | ||
7D93 | POP HL | Restore HL from the stack. | ||
7D94 | CALL AttributeAddress | Call AttributeAddress. | ||
7D97 | JP PrintString_Loop | Jump to PrintString_Loop. | ||
View the equivalent code in;
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