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92E0: Set Item Attributes
Sets the attributes of the cells that an item covers with SetEntityAttributes_Moved. The item is 10 lines high (at SetItemAttributes), or the number of lines in A (at SetItemAttributes_Lines), and it is two bytes wide or three if it is not on a multiple of eight pixels across.
Input
IX The item entity
SetItemAttributes 92E0 LD A,$10 A=10 (the height of the item in lines).
This entry point is used by the routine at HandlerPlayerAppearing.
SetItemAttributes_Lines 92E2 LD ($5E11),A Update the sprite height in SpriteHeight.
92E5 LD A,(IX+$03) Fetch the X position of the item.
92E8 AND %00000111 Keep only bits 0-2.
92EA LD A,$02 A=02 (the width of the item in bytes).
92EC JR Z,SetItemAttributes_Width Jump to SetItemAttributes_Width if the X position is a multiple of eight.
92EE INC A A=03 (the item is one byte wider, as it straddles another cell).
SetItemAttributes_Width 92EF LD ($5E10),A Update the sprite width in SpriteWidth.
92F2 JP SetEntityAttributes_Moved Jump to SetEntityAttributes_Moved to set the attributes of the item.
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