Routines |
Prev: 957D | Up: Map | Next: 95DA |
Used by the routine at HandlerFoodItem.
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95A9 | LD HL,$EAE8 | HL=EAE8. | ||
95AC | LD DE,$0008 | DE=0008. | ||
95AF | LD B,$04 | B=04. | ||
95B1 | LD A,(HL) | |||
95B2 | AND A | |||
95B3 | JR Z,$95B9 | |||
95B5 | ADD HL,DE | |||
95B6 | DJNZ $95B1 | |||
95B8 | RET | Return. | ||
95B9 | LD A,$45 | A=45. | ||
95BB | LD ($EA95),A | |||
95BE | PUSH HL | |||
95BF | LD (HL),$8F | |||
95C1 | EX DE,HL | |||
95C2 | INC DE | |||
95C3 | LD HL,$EA91 | HL=PlayerRoom. | ||
95C6 | LD BC,$0007 | |||
95C9 | LDIR | |||
95CB | POP HL | |||
This entry point is used by the routine at GameComplete.
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95CC | PUSH IX | |||
95CE | PUSH HL | |||
95CF | POP IX | |||
95D1 | CALL DrawEntity | |||
95D4 | POP IX | |||
95D6 | RET | Return. | ||
95D7 | JP HandlerCaveDoorLocked_12 |
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