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A64E: Graphics Attributes Table
The address of the attribute data for each graphic, starting with graphic ID 01 (the same IDs as GraphicsTable). GetGraphicAttributeDetails reads the table and SetGraphicAttributes sets the attributes. Each set starts with its width and height in character cells, followed by one attribute byte for each cell.
GraphicsAttributesTable A64E DEFW Graphic_Cave_Door_Frame_Attributes Graphic ID: 01 "Cave Door Frame".
A650 DEFW Graphic_Door_Frame_Attributes Graphic ID: 02 "Door Frame".
A652 DEFW Graphic_Big_Door_Frame_Attributes Graphic ID: 03 "Big Door Frame".
A654 DEFW Sprite_None Graphic ID: 04 "None".
A656 DEFW Sprite_None Graphic ID: 05 "None".
A658 DEFW Sprite_None Graphic ID: 06 "None".
A65A DEFW Sprite_None Graphic ID: 07 "None".
A65C DEFW Graphic_Door_Locked_Attributes_Red Graphic ID: 08 "Door Locked (red)".
A65E DEFW Graphic_Door_Locked_Attributes_Green Graphic ID: 09 "Door Locked (green)".
A660 DEFW Graphic_Door_Locked_Attributes_Cyan Graphic ID: 0A "Door Locked (cyan)".
A662 DEFW Graphic_Door_Locked_Attributes_Yellow Graphic ID: 0B "Door Locked (yellow)".
A664 DEFW Graphic_Cave_Door_Locked_Attributes_Red Graphic ID: 0C "Cave Door Locked (red)".
A666 DEFW Graphic_Cave_Door_Locked_Attributes_Green Graphic ID: 0D "Cave Door Locked (green)".
A668 DEFW Graphic_Cave_Door_Locked_Attributes_Cyan Graphic ID: 0E "Cave Door Locked (cyan)".
A66A DEFW Graphic_Cave_Door_Locked_Attributes_Yellow Graphic ID: 0F "Cave Door Locked (yellow)".
A66C DEFW Graphic_Clock_Attributes Graphic ID: 10 "Clock".
A66E DEFW Graphic_Ghost_Picture_Attributes Graphic ID: 11 "Ghost Picture".
A670 DEFW Graphic_Table_Attributes Graphic ID: 12 "Table".
A672 DEFW Sprite_None Graphic ID: 13 "Chicken: Full".
A674 DEFW Sprite_None Graphic ID: 14 "Chicken: Empty".
A676 DEFW Graphic_Wall_Antlers_Attributes Graphic ID: 15 "Wall Antlers".
A678 DEFW Graphic_Wall_Trophy_Attributes Graphic ID: 16 "Wall Trophy".
A67A DEFW Graphic_Bookcase_Attributes Graphic ID: 17 "Bookcase".
A67C DEFW Graphic_Trap_Attributes_1 Graphic ID: 18 "Trap: Closed".
A67E DEFW Graphic_Trap_Attributes_2 Graphic ID: 19 "Trap: Open".
A680 DEFW Graphic_Barrel_Attributes Graphic ID: 1A "Barrel".
A682 DEFW Graphic_Rug_Attributes Graphic ID: 1B "Rug".
A684 DEFW Graphic_ACG_Shield_Attributes Graphic ID: 1C "A.C.G. Shield".
A686 DEFW Graphic_Wall_Shield_Attributes Graphic ID: 1D "Wall Shield".
A688 DEFW Graphic_Suit_Of_Armour_Attributes Graphic ID: 1E "Suit Of Armour".
A68A DEFW Sprite_None Graphic ID: 1F "None".
A68C DEFW Graphic_Door_Shut_Attributes Graphic ID: 20 "Door shut".
A68E DEFW Graphic_Door_Frame_Attributes Graphic ID: 21 "Door Frame".
A690 DEFW Graphic_Cave_Door_Shut_Attributes Graphic ID: 22 "Cave Door Shut".
A692 DEFW Graphic_Cave_Door_Frame_Attributes Graphic ID: 23 "Cave Door Frame".
A694 DEFW Graphic_ACG_Door_Attributes Graphic ID: 24 "A.C.G. Door".
A696 DEFW Graphic_Pumpkin_Picture_Attributes Graphic ID: 25 "Pumpkin Picture".
A698 DEFW Graphic_Skeleton_Attributes Graphic ID: 26 "Skeleton".
A69A DEFW Graphic_Barrel_Stack_Attributes Graphic ID: 27 "Barrel Stack" .
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