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A600: Graphics Table
The address of the pixel data for each graphic, starting with graphic ID 01 (so the entry for an ID is at offset ID - 01 times 02). The ID is the first byte of a room item or door record, and is also its handler index (see HandlerTable2). GetGraphicDetails reads the table. Each graphic starts with its width in bytes and its height in pixels, and the graphics are drawn by DrawGraphic. The colours are in the attributes of the same graphic (see GraphicsAttributesTable).
GraphicsTable A600 DEFW Graphic_Cave_Door_Frame Graphic ID: 01 "Cave Door Frame".
A602 DEFW Graphic_Door_Frame Graphic ID: 02 "Door Frame".
A604 DEFW Graphic_Big_Door_Frame Graphic ID: 03 "Big Door Frame".
A606 DEFW Sprite_None Graphic ID: 04 "None".
A608 DEFW Sprite_None Graphic ID: 05 "None".
A60A DEFW Sprite_None Graphic ID: 06 "None".
A60C DEFW Sprite_None Graphic ID: 07 "None".
A60E DEFW Graphic_Door_Locked Graphic ID: 08 "Door Locked (red)".
A610 DEFW Graphic_Door_Locked Graphic ID: 09 "Door Locked (green)".
A612 DEFW Graphic_Door_Locked Graphic ID: 0A "Door Locked (cyan)".
A614 DEFW Graphic_Door_Locked Graphic ID: 0B "Door Locked (yellow)".
A616 DEFW Graphic_Cave_Door_Locked Graphic ID: 0C "Cave Door Locked (red)".
A618 DEFW Graphic_Cave_Door_Locked Graphic ID: 0D "Cave Door Locked (green)".
A61A DEFW Graphic_Cave_Door_Locked Graphic ID: 0E "Cave Door Locked (cyan)".
A61C DEFW Graphic_Cave_Door_Locked Graphic ID: 0F "Cave Door Locked (yellow)".
A61E DEFW Graphic_Clock Graphic ID: 10 "Clock".
A620 DEFW Graphic_Ghost_Picture Graphic ID: 11 "Ghost Picture".
A622 DEFW Graphic_Table Graphic ID: 12 "Table".
A624 DEFW Graphic_Chicken_1 Graphic ID: 13 "Chicken: Full".
A626 DEFW Graphic_Chicken_2 Graphic ID: 14 "Chicken: Empty".
A628 DEFW Graphic_Wall_Antlers Graphic ID: 15 "Wall Antlers".
A62A DEFW Graphic_Wall_Trophy Graphic ID: 16 "Wall Trophy".
A62C DEFW Graphic_Bookcase Graphic ID: 17 "Bookcase".
A62E DEFW Graphic_Trap_1 Graphic ID: 18 "Trap: Closed".
A630 DEFW Graphic_Trap_2 Graphic ID: 19 "Trap: Open".
A632 DEFW Graphic_Barrel Graphic ID: 1A "Barrel".
A634 DEFW Graphic_Rug Graphic ID: 1B "Rug".
A636 DEFW Graphic_ACG_Shield Graphic ID: 1C "A.C.G. Shield".
A638 DEFW Graphic_Wall_Shield Graphic ID: 1D "Wall Shield".
A63A DEFW Graphic_Suit_Of_Armour Graphic ID: 1E "Suit Of Armour".
A63C DEFW Sprite_None Graphic ID: 1F "None".
A63E DEFW Graphic_Door_Shut Graphic ID: 20 "Door shut".
A640 DEFW Graphic_Door_Frame Graphic ID: 21 "Door Frame".
A642 DEFW Graphic_Cave_Door_Shut Graphic ID: 22 "Cave Door Shut".
A644 DEFW Graphic_Cave_Door_Frame Graphic ID: 23 "Cave Door Frame".
A646 DEFW Graphic_ACG_Door Graphic ID: 24 "A.C.G. Door".
A648 DEFW Graphic_Pumpkin_Picture Graphic ID: 25 "Pumpkin Picture".
A64A DEFW Graphic_Skeleton Graphic ID: 26 "Skeleton".
A64C DEFW Graphic_Barrel_Stack Graphic ID: 27 "Barrel Stack" .
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