Prev: AD2E Up: Map Next: AEEC
AEEA: Sprite: None
A sprite with a height of 00 so nothing is drawn. It is used by sprite IDs 64 65 and A0 (which make sound effects), 66 (which makes the player appear) and 67 (which makes the player vanish), as these entities have nothing to draw.
As its two bytes are both zero, it is also used as an empty graphic (a width and a height of 00) by the graphic IDs 04 to 07 and 1F in GraphicsTable, and as an empty set of attributes by the graphic IDs 04 to 07 13 14 and 1F in GraphicsAttributesTable.
Sprite_None AEEA DEFB $00 Height = 00 pixels.
AEEB DEFB $00
Prev: AD2E Up: Map Next: AEEC