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C310: Sprite: Spider
The Spider sprites. There are two frames in this block, each 0E pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 5C and 5D (see SpritesTable).
Frame 1.
Sprite_Spider_1 C310 DEFB $0E Height = 0E pixels.
C311 DEFB $0C,$30 spider-01
C313 DEFB $0C,$30
C315 DEFB $C0,$03
C317 DEFB $C6,$63
C319 DEFB $60,$06
C31B DEFB $1F,$F8
C31D DEFB $39,$9C
C31F DEFB $74,$2E
C321 DEFB $76,$6E
C323 DEFB $79,$9E
C325 DEFB $7F,$FE
C327 DEFB $3F,$FC
C329 DEFB $1F,$F8
C32B DEFB $0F,$F0
Frame 2.
Sprite_Spider_2 C32D DEFB $0E Height = 0E pixels.
C32E DEFB $00,$00 spider-02
C330 DEFB $60,$06
C332 DEFB $66,$66
C334 DEFB $06,$60
C336 DEFB $33,$CC
C338 DEFB $1F,$F8
C33A DEFB $39,$9C
C33C DEFB $74,$2E
C33E DEFB $76,$6E
C340 DEFB $79,$9E
C342 DEFB $7F,$FE
C344 DEFB $3F,$FC
C346 DEFB $1F,$F8
C348 DEFB $0F,$F0
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