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CEB5: Sprite: Monk
The Monk sprites. There are four frames in this block, each 13 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 94 to 97 (see SpritesTable).
Left Frame 1.
Sprite_Monk_Left_1 CEB5 DEFB $13 Height = 13 pixels.
CEB6 DEFB $0C,$CE monk-left-01
CEB8 DEFB $1F,$FC
CEBA DEFB $3F,$F8
CEBC DEFB $2F,$B0
CEBE DEFB $17,$B0
CEC0 DEFB $3B,$10
CEC2 DEFB $3D,$B0
CEC4 DEFB $7E,$F0
CEC6 DEFB $FF,$70
CEC8 DEFB $E3,$70
CECA DEFB $1D,$70
CECC DEFB $0A,$E0
CECE DEFB $15,$C6
CED0 DEFB $24,$3C
CED2 DEFB $47,$FC
CED4 DEFB $4F,$F8
CED6 DEFB $7F,$E0
CED8 DEFB $3F,$80
CEDA DEFB $1E,$00
Left Frame 2.
Sprite_Monk_Left_2 CEDC DEFB $13 Height = 13 pixels.
CEDD DEFB $03,$00 monk-left-02
CEDF DEFB $1F,$FF
CEE1 DEFB $0F,$FC
CEE3 DEFB $37,$B0
CEE5 DEFB $3B,$B0
CEE7 DEFB $7D,$10
CEE9 DEFB $7E,$D0
CEEB DEFB $FF,$70
CEED DEFB $E7,$B0
CEEF DEFB $0B,$B0
CEF1 DEFB $0D,$70
CEF3 DEFB $0C,$E0
CEF5 DEFB $17,$C0
CEF7 DEFB $26,$1F
CEF9 DEFB $47,$FC
CEFB DEFB $4F,$F8
CEFD DEFB $7F,$E0
CEFF DEFB $3F,$80
CF01 DEFB $1E,$00
Right Frame 1.
Sprite_Monk_Right_1 CF03 DEFB $13 Height = 13 pixels.
CF04 DEFB $00,$C0 monk-right-01
CF06 DEFB $FF,$F8
CF08 DEFB $3F,$F0
CF0A DEFB $0D,$EC
CF0C DEFB $0D,$DC
CF0E DEFB $08,$BE
CF10 DEFB $0D,$7E
CF12 DEFB $0E,$FF
CF14 DEFB $0D,$E7
CF16 DEFB $0D,$D0
CF18 DEFB $0E,$B0
CF1A DEFB $07,$30
CF1C DEFB $03,$E8
CF1E DEFB $F8,$64
CF20 DEFB $3F,$E2
CF22 DEFB $1F,$F2
CF24 DEFB $07,$F3
CF26 DEFB $01,$FC
CF28 DEFB $00,$78
Right Frame 2.
Sprite_Monk_Right_2 CF2A DEFB $13 Height = 13 pixels.
CF2B DEFB $73,$30 monk-right-02
CF2D DEFB $3F,$F8
CF2F DEFB $1F,$FC
CF31 DEFB $0D,$F4
CF33 DEFB $0D,$E8
CF35 DEFB $08,$DC
CF37 DEFB $0D,$BC
CF39 DEFB $0F,$7E
CF3B DEFB $0E,$FF
CF3D DEFB $0E,$C7
CF3F DEFB $0E,$B8
CF41 DEFB $07,$50
CF43 DEFB $63,$A8
CF45 DEFB $3C,$24
CF47 DEFB $3F,$E2
CF49 DEFB $1F,$F2
CF4B DEFB $07,$FE
CF4D DEFB $01,$FC
CF4F DEFB $00,$78
Left Right
monk-left monk-right
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