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CF51: Sprite: Flying Bat
The Flying Bat sprites. There are four frames in this block, with heights of 13 0D 0D and 13 pixels. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 98 to 9B (see SpritesTable).
Left Frame 1.
Sprite_Flying_Bat_Left_1 CF51 DEFB $13 Height = 13 pixels.
CF52 DEFB $00,$00 bat-left-01
CF54 DEFB $00,$00
CF56 DEFB $00,$00
CF58 DEFB $00,$00
CF5A DEFB $00,$00
CF5C DEFB $00,$00
CF5E DEFB $67,$F0
CF60 DEFB $FF,$FF
CF62 DEFB $BF,$FE
CF64 DEFB $DF,$80
CF66 DEFB $F7,$F0
CF68 DEFB $DC,$10
CF6A DEFB $25,$F8
CF6C DEFB $0B,$E8
CF6E DEFB $0C,$18
CF70 DEFB $07,$F8
CF72 DEFB $03,$F8
CF74 DEFB $00,$FC
CF76 DEFB $00,$1F
Left Frame 2.
Sprite_Flying_Bat_Left_2 CF78 DEFB $0D Height = 0D pixels.
CF79 DEFB $00,$1F bat-left-02
CF7B DEFB $00,$FC
CF7D DEFB $03,$F8
CF7F DEFB $07,$04
CF81 DEFB $08,$38
CF83 DEFB $07,$90
CF85 DEFB $67,$E0
CF87 DEFB $FF,$9F
CF89 DEFB $BF,$FE
CF8B DEFB $DF,$F0
CF8D DEFB $F0,$00
CF8F DEFB $B0,$00
CF91 DEFB $20,$00
Right Frame 1.
Sprite_Flying_Bat_Right_1 CF93 DEFB $0D Height = 0D pixels.
CF94 DEFB $F8,$00 bat-right-01
CF96 DEFB $3F,$00
CF98 DEFB $1F,$C0
CF9A DEFB $2F,$E0
CF9C DEFB $1C,$10
CF9E DEFB $09,$E0
CFA0 DEFB $07,$E6
CFA2 DEFB $F9,$FF
CFA4 DEFB $7F,$FD
CFA6 DEFB $0F,$FB
CFA8 DEFB $00,$0F
CFAA DEFB $00,$0D
CFAC DEFB $00,$04
Right Frame 2.
Sprite_Flying_Bat_Right_2 CFAE DEFB $13 Height = 13 pixels.
CFAF DEFB $00,$00 bat-right-02
CFB1 DEFB $00,$00
CFB3 DEFB $00,$00
CFB5 DEFB $00,$00
CFB7 DEFB $00,$00
CFB9 DEFB $00,$00
CFBB DEFB $0F,$E6
CFBD DEFB $FF,$FF
CFBF DEFB $7F,$FD
CFC1 DEFB $01,$FB
CFC3 DEFB $0F,$EF
CFC5 DEFB $08,$6D
CFC7 DEFB $1F,$A4
CFC9 DEFB $27,$D0
CFCB DEFB $18,$30
CFCD DEFB $1F,$E0
CFCF DEFB $1F,$C0
CFD1 DEFB $3F,$00
CFD3 DEFB $F8,$00
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