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D2C0: Sprite: Ghostlet
The Ghostlet sprites. There are two frames in this block, each 0B pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 4E and 4F (see SpritesTable).
Frame 1.
Sprite_Ghostlet_1 D2C0 DEFB $0B Height = 0B pixels.
D2C1 DEFB $09,$10 ghostlet-01
D2C3 DEFB $DD,$B9
D2C5 DEFB $FF,$FF
D2C7 DEFB $7F,$FF
D2C9 DEFB $3F,$FE
D2CB DEFB $1C,$9C
D2CD DEFB $0A,$2C
D2CF DEFB $0B,$6C
D2D1 DEFB $0C,$98
D2D3 DEFB $07,$F0
D2D5 DEFB $01,$E0
Frame 2.
Sprite_Ghostlet_2 D2D7 DEFB $0B Height = 0B pixels.
D2D8 DEFB $00,$00 ghostlet-02
D2DA DEFB $00,$00
D2DC DEFB $01,$01
D2DE DEFB $D7,$D7
D2E0 DEFB $FF,$FF
D2E2 DEFB $F9,$3E
D2E4 DEFB $74,$5C
D2E6 DEFB $36,$D8
D2E8 DEFB $19,$30
D2EA DEFB $0F,$E0
D2EC DEFB $03,$C0
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