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The Ghostlet sprites. There are two frames in this block, each 0B pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 4E and 4F (see SpritesTable).
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Frame 1.
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| Sprite_Ghostlet_1 | D2C0 | DEFB $0B | Height = 0B pixels. | |
| D2C1 | DEFB $09,$10 |
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| D2C3 | DEFB $DD,$B9 | |||
| D2C5 | DEFB $FF,$FF | |||
| D2C7 | DEFB $7F,$FF | |||
| D2C9 | DEFB $3F,$FE | |||
| D2CB | DEFB $1C,$9C | |||
| D2CD | DEFB $0A,$2C | |||
| D2CF | DEFB $0B,$6C | |||
| D2D1 | DEFB $0C,$98 | |||
| D2D3 | DEFB $07,$F0 | |||
| D2D5 | DEFB $01,$E0 | |||
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Frame 2.
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| Sprite_Ghostlet_2 | D2D7 | DEFB $0B | Height = 0B pixels. | |
| D2D8 | DEFB $00,$00 |
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| D2DA | DEFB $00,$00 | |||
| D2DC | DEFB $01,$01 | |||
| D2DE | DEFB $D7,$D7 | |||
| D2E0 | DEFB $FF,$FF | |||
| D2E2 | DEFB $F9,$3E | |||
| D2E4 | DEFB $74,$5C | |||
| D2E6 | DEFB $36,$D8 | |||
| D2E8 | DEFB $19,$30 | |||
| D2EA | DEFB $0F,$E0 | |||
| D2EC | DEFB $03,$C0 | |||
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