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33243: Handler: Axe
HandlerAxe 33243 CALL StoreEntity Call StoreEntity to prepare for the mask.
33246 LD A,(23672) A=FRAMES.
33249 CPL
33250 RRA
33251 AND %00000111 Keep only bits 0-2 (there are 8 animation frames).
33253 ADD A,64 Add 64 to point to the correct frame/ sprite ID (the axe base sprite ID is: 64).
33255 LD (IX+0),A
33258 LD (IX+5),66 Store the attribute byte 66 (BRIGHT red).
33262 JR HandlerWeapon Jump to HandlerWeapon.
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