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Routines |
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HandlerAxe | 33243 | CALL StoreEntity | Call StoreEntity to prepare for the mask. | |
33246 | LD A,(23672) | A=FRAMES. | ||
33249 | CPL | |||
33250 | RRA | |||
33251 | AND %00000111 | Keep only bits 0-2 (there are 8 animation frames). | ||
33253 | ADD A,64 | Add 64 to point to the correct frame/ sprite ID (the axe base sprite ID is: 64). | ||
33255 | LD (IX+0),A | |||
33258 | LD (IX+5),66 | Store the attribute byte 66 (BRIGHT red). | ||
33262 | JR HandlerWeapon | Jump to HandlerWeapon. |
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