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Game status buffer |
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Two gauges which are drawn as horizontal bars, for UpdateGauge. Each has four bytes: the current length of the bar in pixels, the column of the left end of the bar, and a word whose high byte is the target length. The word of the first gauge is counted down as time passes (see A59F).
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| Gauges | A59D | DEFB $00 | The current length of the first gauge. | |
| A59E | DEFB $00 | The column of the left end of the first gauge. | ||
| A59F | DEFW $6000 | The target of the first gauge. | ||
| Gauges_Second | A5A1 | DEFB $00 | The current length of the second gauge. | |
| A5A2 | DEFB $15 | The column of the left end of the second gauge. | ||
| A5A3 | DEFW $6000 | The target of the second gauge. | ||
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