Address Description
5E00
Game Entry
5E65
Show Ending
5F9E
Get Random Number
60E8
Leave Title Menu
60FE
Show Title Menu
623F
Move Marker
6272
Move Marker Up
6653
Find Sprite Frame
86F9
Start Level
876B
Set Level Graphics
9662
Add Score
9690
Print Score
96BB
Create Pickup
96D6
Choose Second Side
96E2
Choose Third Side
96EF
Choose Fourth Side
9748
Update Spawn Points
979F
Find Free Entity
97AE
Create Spawned Entity
9820
Create Shot
984C
Create Spawned Creature
9856
Create Spawned Growing Bubble
986C
Set Entity Defaults
98AE
Clear Entity
98D3
Face Player
990C
Turn Entity
9924
Start Burst
995F
Set Up Creature
99F7
Make Creature
99FD
Create Random Creature
9A0A
Update Pickup Entity
9ABE
Make Entity Sound
9AD9
Update Growing Bubble Entity
9B63
Update Basic Entity
9B66
Reset Entity Movement
9B79
Test Entity Removal
9B89
Update Foam Entity
9BB9
Update Whirler Entity
9C1A
Update Bat Entity
9C78
Update Drop Entity
9CA3
Set Up Shot Sprite
9CBA
Update Saucer Entity
9D67
Update Burst Entity
9D8D
Update Spider Entity
9D9D
Update Disc Entity
9DC0
Update Sparkle Entity
9DDE
Decrease Entity Counter
9DF8
Increase Entity Counter
9E17
Update Puff Entity
9E46
Update Shot Entity
9E6D
Update Dome Entity
9E86
Play Pulse
9E93
Play Click
9EA3
Play Fanfare
9EB7
Play Rising Sweep
9ED1
Play Default Buzz
9EE3
Play Short Buzz
9EEA
Play Tiny Buzz
9EF1
Play Buzz Sweep
9F06
Play Random Noise
9F2A
Play Long Buzz
9F31
Play Falling Sweep
9F40
Play Short Rising Sweep
9F4E
Play Medium Buzz
9F55
Play Slow Fall
9F68
Play Brief Buzz
9F6F
Play Shot Sound
9F99
Sort Draw List
A0F4
Ignore Item
A0F7
Ignore Overlap
A0FA
Draw Other Item First
A15E
Resolve Full Overlap
A179
Move Item To Sorted List
A198
End Sorted List
A1B2
Play Music Until Key Pressed
A1C1
Play Music
A1CC
Play Note
A20F
Play Rest
A2E0
Clear Bytes
A2E6
Swap Bytes
A2F0
Update High Score
A30D
Switch Player
A39B
Restore Bottles
A3DB
Find Group Objects
A3FE
Collect Bottle
A4E7
Scroll Stage Message
A51C
Scroll Time Out Message
A544
Scroll Message
A581
Copy Column
A5A5
Update Gauge
A5F4
Count Down Time
A623
Find Hidden Entity
A630
Create Puff
A692
Draw Needle Tip
A6EB
Get Direction Vector
A724
Draw Direction Gauge
A7D1
Draw Line
A837
Pause Game
A898
Show Exit Message
A8B6
Wait
A8BB
Test Pause Keys
A8CB
Read Keyboard
A8D1
Reset Attributes
A8E1
Clear Screen
A8F9
Delay
A902
Scroll Area Left
A923
Print Text
A97A
Print Character
A9FE
Get Screen Address
AA25
Get Attribute Address
AA3C
Add To Address
AA41
Jump Via Table
AA4B
Move Up A Line
AA5B
Build View
AAC4
Draw Picture
AAE5
Fill Scratch Rectangle
AB0F
Control Player
AB8F
Read Controls
AC40
Build Draw List
ACF4
Append Entity Item
AD07
Prepare Entity Item
AD9E
Restore Item Rows
ADF9
Project Player Entity
AE0D
Project Entity
AEB0
Test Entity Visible
AF21
Set Entity Size
AF43
Flash Border
AF48
Animate Entity
B06E
Draw Items
B1FF
Add Item Record
B2CC
Test Records Against Entity
B2EB
Test Record Overlap
B399
Collect Overlapping Item
B3B9
Test Range
B3CB
Build Patterned Sprite
B436
Draw Entity Item
B43C
Draw Sprite
B4C0
Draw Unshifted Rows
B4E8
Draw Shifted Rows
B7CE
Update Extra Record
B8DD
Add To High Byte
B8E2
Convert Entity Position
B8F9
Move View
B9F3
Add Record Sizes
BA00
Get Size Offset
BA14
Set Carry And Return
BA16
Find Group
BA70
Draw Level Objects
BB0F
Get Cell Position
BB25
Set Carry
BB3A
Clear Carry
BB3C
Draw Group Objects
BE01
Add Object Entity
BF41
Record Object
BFA5
Draw Object
C0E1
Draw Right Strip
C0F0
Draw Left Strip
C108
Draw Top Strip
C119
Draw Bottom Strip
C13B
Draw Chosen Object
C15E
Draw Block
C381
Draw Block Shape
C3F7
Draw Block Shape Two
C418
Draw Block Shape Three
C522
Flip Block Data
C556
Flip Wide Block Data
C59A
Draw Block Row
C629
Clip Span
C646
Draw Overlapped Block
C6C5
Draw Block Span
C704
Draw Short Row
C717
Test Block Row
C72E
Draw Block Row Data
C76D
Draw Block Bytes
C7AC
Draw Block Section
C7E0
Update View Flags
C7E8
Scroll View Down
C857
Move Rows Down
C861
Clear Rows
C873
Scroll View Up
C8D9
Move Rows Up
C8E8
Scroll View Left
C93D
Scroll View Right
C99E
Adjust View Origin
C9C9
Shift View Left Byte
CA17
Shift View Left Nibble
CA69
Shift View Left Pixels
CB23
Shift View Right Byte
CB71
Shift View Right Nibble
CBC2
Shift View Right Pixels
CC71
Scroll View
CCC5
Update Direction Gauge
CCD2
Settle Player
CD11
Run Frame
CE84
Update Extra Records
CEE2
Update Entities
CF30
Update Entity
CF46
Update Next Entity
CF4F
Add Displacement
CF5B
Scale Displacement
CF7E
Multiply
CF95
Limit Displacement
CFA7
Update Drift
D014
Decay Drift
D037
Move Entity
D202
Follow Path
D389
Find Path Entry
D3A9
Find Path At Position
D3EB
Test Entity Collisions
D47A
Test Entity Pair
D5AD
Burst Other Entity
D5DF
Collect Item
D647
Test Overlap
D682
Test Wide Overlap
D6CE
Test Edge Overlap
D6DC
Test Block Overlap
D7A5
Flag Overlap
D7AB
Get Overlap Distance
D7E4
Test Entity Cells
D8E4
Test Group Objects
DC3F
Test Object Match
DC6A
Handle Overlap
DD61
Handle Overlap First
DD93
Handle Overlap Second
DDD5
Move Entity Back
DDF3
Test Range Overlap
DE25
Reset Entities
DE9D
Show Player Number
DF1F
Start Game
DFAB
Remove Object Entities
DFF0
Run Game
E1BD
Print Text Records
E1C5
Copy Rectangle Rows
E1E9
Get Digits
E200
Update Panel Digits
E229
Draw Panel
E2E9
Draw Frame
E376
Draw Frame Corners
E3AC
Draw Frame Left
E3BD
Draw Frame Bar
E3D7
Draw Gauge Bar
E42F
Wipe View Out
E461
Wipe View In
E487
Draw Wipe Step
E4CC
Update Screen
E57F
Clear Buffer
E59E
Get Buffer Address