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A4E7: Scroll Stage Message
Used by the routine at RunGame.
Scrolls the message 'STAGE' and the number of the stage across the window, one frame at a time, while the gauges are updated.
ScrollStageMessage A4E7 LD A,$07 Set the length of the message to 07...
A4E9 LD ($A572),A ...in the operand of the instruction at A571.
A4EC LD A,($DEDF) Fetch the number of the current level from LevelNumber.
A4EF INC A Add one to make the number of the stage.
A4F0 LD ($A597),A Store it as the last character of the message at A597.
A4F3 LD HL,$FF0E Set the scroll counter to 0E and the character index to FF.
A4F6 LD ($A921),HL Store them in ScrollCounter and A922.
ScrollStageMessage_Loop A4F9 LD IY,($5CF1) Bring back IY from SavedIY.
A4FD EI Enable interrupts...
A4FE HALT ...and wait for the next frame.
A4FF DI Disable interrupts.
A500 LD IX,$A59D Point IX at Gauges.
A504 CALL UpdateGauge Update the gauge.
A507 LD IX,$A5A1 Point IX at Gauges_Second.
A50B CALL UpdateGauge Update the gauge.
A50E LD HL,$A591 Point HL at StageMessage.
A511 CALL ScrollMessage Scroll the message by one step.
A514 LD A,($A922) Fetch the character index from A922.
A517 CP $0F Compare it with 0F.
A519 RET Z Return if the message has gone.
A51A JR ScrollStageMessage_Loop Jump back to scroll the message another step.
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