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Routines |
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Used by the routines at HandleFlourShot and TestFlourCollision.
Erases the flour shot, and changes it into an explosion (ID 26) which is handled by HandleExplosion.
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| ExplodeFlourShot | 6FA4 | CALL DrawEntity | Erase the sprite using DrawEntity. | |||||
| 6FA7 | LD (IX+$00),$26 | Change the actor ID to 26 (an exploding flour shot). | ||||||
| 6FAB | LD (IX+$07),$03 | Write 03 to byte 07 of the actor (the explosion counter). | ||||||
| 6FAF | RET | Return. | ||||||
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