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Routines | 
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| GamePlayEntry | 28744 | LD HL,24357 | If GameDelayTimer is zero, jump to GamePlay_Start. | |
| 28747 | LD A,(HL) | |||
| 28748 | AND A | |||
| 28749 | JR Z,GamePlay_Start | |||
| 28751 | DEC (HL) | Decrement GameDelayTimer by one. | ||
| 28752 | JR NZ,ScoreLabelFlash | Jump to ScoreLabelFlash if the delay timer is still active. | ||
| 28754 | LD A,(24353) | If ActivePlayer says this is a 2UP game, jump to Game2UP_UnsetFlash. | ||
| 28757 | AND A | |||
| 28758 | JR NZ,Game2UP_UnsetFlash | |||
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Handle turning off flash for 1UP score label.
 
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| 28760 | LD HL,24 | HL=000,024 (position of the 1UP score label). | ||
| Game_UnsetFlash | 28763 | CALL UnsetFlashText | Call UnsetFlashText. | |
| 28766 | CALL 30231 | Call 30231. | ||
| 28769 | CALL GameStartJingle | Call GameStartJingle. | ||
| 28772 | JR GamePlay_Start | Jump to GamePlay_Start. | ||
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Handle turning off flash for 2UP score label.
 
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| Game2UP_UnsetFlash | 28774 | LD HL,216 | HL=000,216 (position of the 2UP score label). | |
| 28777 | JR Game_UnsetFlash | Jump to Game_UnsetFlash. | ||
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