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Routines |
Prev: 29080 | Up: Map | Next: 29651 |
29560 | LD HL,2 | Write 0002 to 24363. | ||
29563 | LD (24363),HL | |||
Controller for 1UP lives.
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DisplayPlayerLives | 29566 | LD HL,64 | Call ScreenAddress with 0064 (screen buffer address) for 1UP lives. | |
29569 | CALL ScreenAddress | |||
29572 | CALL ControllerActiveLives | A=1UP lives remaining (by calling ControllerActiveLives). | ||
29575 | AND A | If 1UP lives are zero, jump to Handler1UPNoLives. | ||
29576 | JR Z,Handler1UPNoLives | |||
29578 | CALL HandlerDisplayLives | Else, there are lives to display so call HandlerDisplayLives. | ||
Controller for 2UP lives.
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Controller2UPLives | 29581 | LD HL,176 | Call ScreenAddress with 0176 (screen buffer address) for 2UP lives. | |
29584 | CALL ScreenAddress | |||
29587 | CALL ControllerInactiveLives | A=2UP lives remaining (by calling ControllerInactiveLives). | ||
29590 | AND A | If 2UP lives are zero, jump to Handler2UPNoLives. | ||
29591 | JR Z,Handler2UPNoLives | |||
Handles displaying the lives count and UDG character.
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HandlerDisplayLives | 29593 | ADD A,48 | Add 48 to convert to an ASCII character (starting at "0" character). | |
29595 | CALL PrintScreen | Call PrintScreen. | ||
29598 | LD DE,29621 | DE=UDG_Life. | ||
29601 | PUSH BC | Stash BC and DE on the stack. | ||
29602 | PUSH DE | |||
29603 | JP PrintScreen_0 | Jump to PrintScreen_0. | ||
1UP has no lives.
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Handler1UPNoLives | 29606 | CALL Handler2UPNoLives | Call Handler2UPNoLives. | |
29609 | JR Controller2UPLives | Jump to Controller2UPLives. | ||
2UP has no lives.
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Handler2UPNoLives | 29611 | LD A,32 | A=ASCII " " (SPACE). | |
29613 | CALL PrintScreen | Call PrintScreen. | ||
29616 | LD A,32 | A=ASCII " " (SPACE). | ||
29618 | JP PrintScreen | Jump to PrintScreen. | ||
The UDG for the lives icon.
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UDG_Life | 29621 | DEFB %00011000 |
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29622 | DEFB %00100100 | |||
29623 | DEFB %00111100 | |||
29624 | DEFB %01111110 | |||
29625 | DEFB %01011010 | |||
29626 | DEFB %00111100 | |||
29627 | DEFB %00111100 | |||
29628 | DEFB %01100110 | |||
Controller for the currently active player.
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ControllerActiveLives | 29629 | LD A,(24353) | If ActivePlayer is not zero then jump to InactivePlayerLives. | |
29632 | AND A | |||
29633 | JR NZ,InactivePlayerLives | |||
Return currently active players lives left.
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ActivePlayerLives | 29635 | LD A,(24366) | A=1UP_Lives. | |
29638 | RET | Return. | ||
Return inactive players lives left.
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InactivePlayerLives | 29639 | LD A,(24370) | A=2UP_Lives. | |
29642 | RET | Return. | ||
Controller for the inactive player.
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ControllerInactiveLives | 29643 | LD A,(24353) | If ActivePlayer is zero then jump to InactivePlayerLives. | |
29646 | AND A | |||
29647 | JR Z,InactivePlayerLives | |||
29649 | JR ActivePlayerLives | Jump to ActivePlayerLives. | ||
View the equivalent code in;
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