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7AB1: Sprite: Type 15 Frame 01
A sprite for objects of type 15: it is used when the bottom four bits of offset 13 are 01 (see FetchFrameSprite).
SpriteType15_Frame01 7AB1 DEFB $02 Width = 02 bytes.
7AB2 DEFB $0E Height = 0E pixels.
7AB3 DEFB $00,$80 type-15-frame-01
7AB5 DEFB $20,$86
7AB7 DEFB $39,$CC
7AB9 DEFB $1D,$F8
7ABB DEFB $0F,$F0
7ABD DEFB $0F,$C0
7ABF DEFB $07,$FE
7AC1 DEFB $7F,$F8
7AC3 DEFB $1F,$E0
7AC5 DEFB $1F,$F0
7AC7 DEFB $3F,$F8
7AC9 DEFB $3C,$98
7ACB DEFB $70,$0C
7ACD DEFB $40,$00
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