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Routines |
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Finds the address of the sprite for the state of an object. The type is used as an index into the table at FrameTableAddresses, which gives the address of a table of sprites for the type; the bottom four bits of offset 13 are the index into that table.
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| FetchFrameSprite | ADBE | LD C,(IX+$00) | The type. | |||||||||
| ADC1 | LD B,$00 | Clear B. | ||||||||||
| ADC3 | LD HL,$AF3D | The frame table addresses. | ||||||||||
| ADC6 | ADD HL,BC | HL gains BC. | ||||||||||
| ADC7 | ADD HL,BC | HL gains BC. | ||||||||||
| ADC8 | LD A,(HL) | Read HL. | ||||||||||
| ADC9 | INC HL | Advance HL. | ||||||||||
| ADCA | LD H,(HL) | Read HL into H. | ||||||||||
| ADCB | LD L,A | L=A. | ||||||||||
| ADCC | LD A,(IX+$13) | The state. | ||||||||||
| ADCF | AND %00001111 | Keep the bits of A that are set in 0F. | ||||||||||
| ADD1 | LD C,A | C=A. | ||||||||||
| ADD2 | ADD HL,BC | HL gains BC. | ||||||||||
| ADD3 | ADD HL,BC | HL gains BC. | ||||||||||
| ADD4 | LD E,(HL) | Read HL into E. | ||||||||||
| ADD5 | INC HL | Advance HL. | ||||||||||
| ADD6 | LD D,(HL) | Read HL into D. | ||||||||||
| ADD7 | RET | Return. | ||||||||||
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