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810A: Sprite: Type 0D Frame 06
A sprite for objects of type 0D: it is used when the bottom four bits of offset 13 are 06 (see FetchFrameSprite).
SpriteType0D_Frame06 810A DEFB $03 Width = 03 bytes.
810B DEFB $0D Height = 0D pixels.
810C DEFB $00,$30,$00 type-0d-frame-06
810F DEFB $00,$36,$00
8112 DEFB $1D,$B6,$00
8115 DEFB $3E,$F6,$C4
8118 DEFB $7F,$36,$CC
811B DEFB $BF,$B6,$DC
811E DEFB $9F,$BF,$EF
8121 DEFB $9F,$B6,$14
8124 DEFB $4F,$30,$08
8127 DEFB $26,$C0,$C4
812A DEFB $1D,$86,$00
812D DEFB $00,$36,$00
8130 DEFB $00,$30,$00
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