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A sprite for objects of type 0D: it is used when the bottom four bits of offset 13 are 06 (see FetchFrameSprite).
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| SpriteType0D_Frame06 | 810A | DEFB $03 | Width = 03 bytes. | |
| 810B | DEFB $0D | Height = 0D pixels. | ||
| 810C | DEFB $00,$30,$00 |
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| 810F | DEFB $00,$36,$00 | |||
| 8112 | DEFB $1D,$B6,$00 | |||
| 8115 | DEFB $3E,$F6,$C4 | |||
| 8118 | DEFB $7F,$36,$CC | |||
| 811B | DEFB $BF,$B6,$DC | |||
| 811E | DEFB $9F,$BF,$EF | |||
| 8121 | DEFB $9F,$B6,$14 | |||
| 8124 | DEFB $4F,$30,$08 | |||
| 8127 | DEFB $26,$C0,$C4 | |||
| 812A | DEFB $1D,$86,$00 | |||
| 812D | DEFB $00,$36,$00 | |||
| 8130 | DEFB $00,$30,$00 | |||
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