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80C6: Sprite: Type 0D Frame 0A
A sprite for objects of type 0D: it is used when the bottom four bits of offset 13 are 0A (see FetchFrameSprite).
SpriteType0D_Frame0A 80C6 DEFB $03 Width = 03 bytes.
80C7 DEFB $16 Height = 16 pixels.
80C8 DEFB $0A,$AD,$AA type-0d-frame-0a
80CB DEFB $C5,$50,$54
80CE DEFB $A0,$A7,$80
80D1 DEFB $70,$6F,$AF
80D4 DEFB $39,$DF,$B7
80D7 DEFB $07,$DF,$B7
80DA DEFB $1F,$D8,$30
80DD DEFB $BF,$87,$D6
80E0 DEFB $BE,$27,$D7
80E3 DEFB $D9,$5B,$A6
80E6 DEFB $E7,$5B,$75
80E9 DEFB $1E,$DC,$F3
80EC DEFB $1C,$EA,$F0
80EF DEFB $3D,$A7,$2B
80F2 DEFB $3D,$87,$CB
80F5 DEFB $03,$48,$0B
80F8 DEFB $35,$4C,$6B
80FB DEFB $2C,$8C,$6C
80FE DEFB $22,$8C,$C3
8101 DEFB $3E,$8C,$CE
8104 DEFB $00,$0D,$86
8107 DEFB $00,$01,$80
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