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82B1: Sprite: Type 0D Frame 0D
A sprite for objects of type 0D: it is used when the bottom four bits of offset 13 are 0D (see FetchFrameSprite).
SpriteType0D_Frame0D 82B1 DEFB $05 Width = 05 bytes.
82B2 DEFB $10 Height = 10 pixels.
82B3 DEFB $00,$00,$2C,$00,$00 type-0d-frame-0d
82B8 DEFB $00,$00,$2C,$00,$00
82BD DEFB $00,$00,$2C,$00,$00
82C2 DEFB $00,$00,$6E,$00,$00
82C7 DEFB $00,$00,$CF,$00,$00
82CC DEFB $00,$00,$9F,$00,$00
82D1 DEFB $00,$00,$00,$00,$00
82D6 DEFB $0C,$0B,$FF,$FF,$60
82DB DEFB $18,$37,$FF,$FF,$D8
82E0 DEFB $00,$00,$00,$00,$00
82E5 DEFB $E0,$55,$FF,$FF,$FB
82EA DEFB $E0,$2A,$FF,$FF,$FB
82EF DEFB $E0,$55,$FF,$FF,$FB
82F4 DEFB $00,$00,$00,$00,$00
82F9 DEFB $38,$15,$7F,$FF,$EC
82FE DEFB $0E,$0A,$BF,$FF,$B0
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