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Data |
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Two overlapping tables used by FireShot. The first holds a byte of flags for each kind of shot (the table starts at CopyPosition_Return, so the first byte is for kind one). The second holds four bytes for each kind of shot, starting at ShotTables_Speeds: the horizontal speed, the vertical speed and the two state bytes of the shot.
Only kinds 03, 07 and 08 are known to be used.
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| ShotTables | 89A7 | DEFB $4E,$4E,$8D,$4F | ||
| ShotTables_Speeds | 89AB | DEFB $4F,$0D,$0F,$0F | ||
| 89AF | DEFB $0C,$F5,$50,$02 | |||
| 89B3 | DEFB $08,$E2,$F3,$33 | |||
| 89B7 | DEFB $10,$00,$F4,$44 | |||
| 89BB | DEFB $07,$F8,$F5,$55 | |||
| 89BF | DEFB $07,$F8,$F6,$66 | |||
| 89C3 | DEFB $07,$FC,$F7,$77 | |||
| 89C7 | DEFB $20,$FB,$FA,$AA | |||
| 89CB | DEFB $00,$FB,$FA,$AA | |||
| 89CF | DEFB $01,$01,$FF,$00 | |||
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