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35239: Shot Tables
Two overlapping tables used by FireShot. The first holds a byte of flags for each kind of shot (the table starts at CopyPosition_Return, so the first byte is for kind one). The second holds four bytes for each kind of shot, starting at ShotTables_Speeds: the horizontal speed, the vertical speed and the two state bytes of the shot.
Only kinds 3, 7 and 8 are known to be used.
ShotTables 35239 DEFB 78,78,141,79
ShotTables_Speeds 35243 DEFB 79,13,15,15
35247 DEFB 12,245,80,2
35251 DEFB 8,226,243,51
35255 DEFB 16,0,244,68
35259 DEFB 7,248,245,85
35263 DEFB 7,248,246,102
35267 DEFB 7,252,247,119
35271 DEFB 32,251,250,170
35275 DEFB 0,251,250,170
35279 DEFB 1,1,255,0
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