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Two overlapping tables used by FireShot. The first holds a byte of flags for each kind of shot (the table starts at CopyPosition_Return, so the first byte is for kind one). The second holds four bytes for each kind of shot, starting at ShotTables_Speeds: the horizontal speed, the vertical speed and the two state bytes of the shot.
Only kinds 3, 7 and 8 are known to be used.
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| ShotTables | 35239 | DEFB 78,78,141,79 | ||
| ShotTables_Speeds | 35243 | DEFB 79,13,15,15 | ||
| 35247 | DEFB 12,245,80,2 | |||
| 35251 | DEFB 8,226,243,51 | |||
| 35255 | DEFB 16,0,244,68 | |||
| 35259 | DEFB 7,248,245,85 | |||
| 35263 | DEFB 7,248,246,102 | |||
| 35267 | DEFB 7,252,247,119 | |||
| 35271 | DEFB 32,251,250,170 | |||
| 35275 | DEFB 0,251,250,170 | |||
| 35279 | DEFB 1,1,255,0 | |||
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