![]() |
Routines |
| Prev: 9F4E | Up: Map | Next: 9F71 |
|
Used by the routine at DrawShipTop.
As CheckPause, but first calls DrawSideFlames when the game is about to pause.
|
||||
| CheckPauseAndSilence | 9F54 | CALL ReadPauseKeys | Test the pause keys. | |
| 9F57 | RET NZ | Return if neither is pressed. | ||
| 9F58 | CALL DrawSideFlames | Call DrawSideFlames. | ||
|
This entry point is used by the routine at CheckPause.
|
||||
| CheckPause_WaitRelease | 9F5B | CALL ShortDelay | Wait a short while. | |
| 9F5E | CALL ReadPauseKeys | Test the pause keys. | ||
| 9F61 | JR Z,CheckPause_WaitRelease | Loop back to CheckPause_WaitRelease until they are released. | ||
| CheckPause_WaitPress | 9F63 | CALL ShortDelay | Wait a short while. | |
| 9F66 | CALL ReadPauseKeys | Test the pause keys. | ||
| 9F69 | JR NZ,CheckPause_WaitPress | Loop back to CheckPause_WaitPress until one is pressed. | ||
| CheckPause_WaitReleaseAgain | 9F6B | CALL ReadPauseKeys | Test the pause keys. | |
| 9F6E | JR Z,CheckPause_WaitReleaseAgain | Loop back to CheckPause_WaitReleaseAgain until they are released. | ||
| 9F70 | RET | Return. | ||
| Prev: 9F4E | Up: Map | Next: 9F71 |