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A294: Erase Routine Table
The routines that erase a sprite, picked by the index from ReadSpriteHeader. The first five are for sprites that have to be shifted, from one to five bytes wide. The last six are for sprites that are aligned, from one to six bytes wide.
EraseRoutineTable A294 DEFW $A719
A296 DEFW $A70B
A298 DEFW $A6FD
A29A DEFW $A6EF
A29C DEFW EraseShiftedRowInBuffer
A29E DEFW $A6D0
A2A0 DEFW $A6CA
A2A2 DEFW $A6C4
A2A4 DEFW $A6BE
A2A6 DEFW $A6B8
A2A8 DEFW EraseAlignedRowInBuffer
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