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Data |
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The routines that erase a sprite, picked by the index from ReadSpriteHeader. The first five are for sprites that have to be shifted, from one to five bytes wide. The last six are for sprites that are aligned, from one to six bytes wide.
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| EraseRoutineTable | A294 | DEFW $A719 | ||
| A296 | DEFW $A70B | |||
| A298 | DEFW $A6FD | |||
| A29A | DEFW $A6EF | |||
| A29C | DEFW EraseShiftedRowInBuffer | |||
| A29E | DEFW $A6D0 | |||
| A2A0 | DEFW $A6CA | |||
| A2A2 | DEFW $A6C4 | |||
| A2A4 | DEFW $A6BE | |||
| A2A6 | DEFW $A6B8 | |||
| A2A8 | DEFW EraseAlignedRowInBuffer | |||
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