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A2AA: Draw Routine Table
The routines that draw a sprite, picked by the index from ReadSpriteHeader. The first five are for sprites that have to be shifted, from one to five bytes wide. The last six are for sprites that are aligned, from one to six bytes wide.
DrawRoutineTable A2AA DEFW $A78C
A2AC DEFW $A780
A2AE DEFW $A774
A2B0 DEFW $A768
A2B2 DEFW DrawShiftedRowInBuffer
A2B4 DEFW $A74C
A2B6 DEFW $A747
A2B8 DEFW $A742
A2BA DEFW $A73D
A2BC DEFW $A738
A2BE DEFW DrawAlignedRowInBuffer
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