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The routines that erase a sprite, picked by the index from ReadSpriteHeader. The first five are for sprites that have to be shifted, from one to five bytes wide. The last six are for sprites that are aligned, from one to six bytes wide.
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| EraseRoutineTable | 41620 | DEFW 42777 | ||
| 41622 | DEFW 42763 | |||
| 41624 | DEFW 42749 | |||
| 41626 | DEFW 42735 | |||
| 41628 | DEFW EraseShiftedRowInBuffer | |||
| 41630 | DEFW 42704 | |||
| 41632 | DEFW 42698 | |||
| 41634 | DEFW 42692 | |||
| 41636 | DEFW 42686 | |||
| 41638 | DEFW 42680 | |||
| 41640 | DEFW EraseAlignedRowInBuffer | |||
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