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41620: Erase Routine Table
The routines that erase a sprite, picked by the index from ReadSpriteHeader. The first five are for sprites that have to be shifted, from one to five bytes wide. The last six are for sprites that are aligned, from one to six bytes wide.
EraseRoutineTable 41620 DEFW 42777
41622 DEFW 42763
41624 DEFW 42749
41626 DEFW 42735
41628 DEFW EraseShiftedRowInBuffer
41630 DEFW 42704
41632 DEFW 42698
41634 DEFW 42692
41636 DEFW 42686
41638 DEFW 42680
41640 DEFW EraseAlignedRowInBuffer
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