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The routines that draw a sprite, picked by the index from ReadSpriteHeader. The first five are for sprites that have to be shifted, from one to five bytes wide. The last six are for sprites that are aligned, from one to six bytes wide.
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| DrawRoutineTable | 41642 | DEFW 42892 | ||
| 41644 | DEFW 42880 | |||
| 41646 | DEFW 42868 | |||
| 41648 | DEFW 42856 | |||
| 41650 | DEFW DrawShiftedRowInBuffer | |||
| 41652 | DEFW 42828 | |||
| 41654 | DEFW 42823 | |||
| 41656 | DEFW 42818 | |||
| 41658 | DEFW 42813 | |||
| 41660 | DEFW 42808 | |||
| 41662 | DEFW DrawAlignedRowInBuffer | |||
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