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A80B: Map Object Slots
Six slots of 1A bytes for the objects of the planet that are near the ship. They have the same layout as the slots at EnemySlots, with two more bytes at the end: the index in the table at 5C94 of the map entry that the object came from (at offsets 18 and 19). A slot with a type of FF is free. The last slot is cut short by the code at AddToStack.
MapObjectSlots A80B DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
A825 DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
A83F DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
A859 DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
MapObjectSlots_Fifth A873 DEFB $FF,$00,$00,$80,$00,$00,$00,$00,$00,$00,$00,$00,$00,$FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
MapObjectSlots_Sixth A88D DEFB $FF,$00,$00,$80,$00,$00,$00,$00,$00,$00,$00,$00,$00,$FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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