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Game status buffer |
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Six slots of 26 bytes for the objects of the planet that are near the ship. They have the same layout as the slots at EnemySlots, with two more bytes at the end: the index in the table at 23700 of the map entry that the object came from (at offsets 24 and 25). A slot with a type of 255 is free. The last slot is cut short by the code at AddToStack.
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| MapObjectSlots | 43019 | DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | ||
| 43045 | DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 43071 | DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| 43097 | DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 | |||
| MapObjectSlots_Fifth | 43123 | DEFB 255,0,0,128,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0 | ||
| MapObjectSlots_Sixth | 43149 | DEFB 255,0,0,128,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0 | ||
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